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Projects | The Clinic
Carnegie Mellon
My undergraduate senior capstone was a VR game for the Vive where the player is a pair of doctor hands, interacting with a patient to discover fun and grotesque experiences. The goal was to develop several variations of soft body interactions.
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Software
Unity, ZBrush, Maya
Award for Artistic Excellence at Meeting of the Minds 2017
Clinic Perspective 1
Clinic Perspective 2
Clinic Perspective 3
Table Sideview
Mannequin Closed View
Mannequin Open View
Mannequin Turnaround and Blendshapes
Character Avatar Hands
Character Avatars in Scene
Patient's Room
Concept Art for the clinic room
Doctor's Office
Concept Art for the Doctor's Office (not used)
Character Explorations
Character designs for possible patients (not used)
Nurse
Character design for a nurse character that would guide the user (not used)
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